Episode 34

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Published on:

28th Aug 2024

Episode 34 - Aaron Brown & Mac Owens

Our guest is Aaron Brown, a seasoned audio professional specializing in game audio, music composition, and field recording. Aaron has worked with industry giants like Electronic Arts, Lucasarts and Naughty Dog, contributing to award-winning games such as Call of Duty Vanguard and Uncharted 3. Currently based in Austin, TX, Aaron is an active supporter of the local game audio community and continues to explore new opportunities in the field.

Joining Aaron is Mac Owens, a talented sound designer with a diverse audio background. Mac graduated from Full Sail University with a degree in Recording Arts and has worked on various projects, including game sound and educational audio. Since moving to Austin in 2022, Mac has worked with Arkane Studios on the game Redfall, focusing on sound design, foley, implementation, and mixing. He also founded Clean Wavs for his linear sound work.

Recently, Aaron and Mac documented a detailed session capturing gun sounds, offering valuable insights into preparation, recording techniques, and DAW session management in Reaper, aimed at helping other field recordists succeed.

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About the Podcast

Field & Foley
Welcome to Field & Foley! From capturing nature's sounds to studio tinkering, we share stories from professional sound designers, field recordists, and foley artists from all walks of the arts. Together, we'll be answering your questions and giving tips to help beginners get started.
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About your host

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Ben Reichstein

Ben Reichstein is a skilled and dedicated sound designer for video games, specializing in the captivating realms of field recording and foley work. With a profound passion for capturing authentic sounds from the world around us, Ben has spent over 5 years perfecting his craft in the game audio industry. Notably, he has assumed the role of SFX Team Lead for the ambitious modding project TESR:Skywind, showcasing his expertise in creating immersive soundscapes. Currently, Ben is actively contributing his talents to the indie video game Call of Saregnar and working as a sound designer and implementer with 3D Realms on the exciting project Combustion.