Episode 7

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Published on:

16th Aug 2023

Episode 7 - Katharina Bär

About this Episode

On today's episode, we will get to know Katharina Bär, a sound designer based in Düsseldorf, Germany. With a strong musical background, she combines her passion for music and recordings in her work on game audio, film projects, and audio books. She has also worked on audio narration with curated music and foley for the board game Frosthaven. Katharina also has experience in live mixing and recording musical and classical concerts, as well as developing directional characteristics of different instruments in VR for her bachelor's thesis. We're excited to hear more about her unique projects and approach to sound design.

Things we talked about on this Episode

About Field & Foley

Welcome to Field & Foley, the podcast that explores the world of field recording and foley art. I am your host, Ben Reichstein, and every two weeks I'm joined by a new guest from the wonderful world of sound. Whether you're a beginner or a seasoned professional, we'll answer your questions, share tips and tricks and tell stories about the people behind the sound.

But our show isn't just for sound designers – it's for anyone who loves to get a direct insight into the craft of audio recording! Together, we'll discuss the joy of going out into nature or staying in your studio and capturing your own material. Join us for lively conversation, insights, and inspiration in every episode of Field & Foley.

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Thank you for listening!

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About the Podcast

Field & Foley
Welcome to Field & Foley! From capturing nature's sounds to studio tinkering, we share stories from professional sound designers, field recordists, and foley artists from all walks of the arts. Together, we'll be answering your questions and giving tips to help beginners get started.
Support This Show

About your host

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Ben Reichstein

Ben Reichstein is a skilled and dedicated sound designer for video games, specializing in the captivating realms of field recording and foley work. With a profound passion for capturing authentic sounds from the world around us, Ben has spent over 5 years perfecting his craft in the game audio industry. Notably, he has assumed the role of SFX Team Lead for the ambitious modding project TESR:Skywind, showcasing his expertise in creating immersive soundscapes. Currently, Ben is actively contributing his talents to the indie video game Call of Saregnar and working as a sound designer and implementer with 3D Realms on the exciting project Combustion.